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Refresh Rate Test

Open the page and it starts measuring the refresh rate this browser window gets. Choose the rate you set on your monitor and it judges whether a 144 Hz or 165 Hz setting is really in effect, while frames the browser misses show up as accent bars on the interval tape. In the track below, one object moving at the same speed is drawn at the maximum, half and a quarter of the frame rate for comparison, and with an overclocked monitor you can photograph the cells to check for frame skipping.

Last updated 2026-10-28All math stays in your browser

Measuring

—Hz

Measuring the refresh rate this window gets

Frames got
—
per second
Missed frames
—
last 10 s
Jitter
—
ms std. dev.

Frame intervals · right is nowOn timeMissed

  1. Max rate— fps
  2. Half— fps
  3. Quarter— fps
Speed (px/s)
Backdrop

Follow one object with your eyes and compare the three lanes. The fewer the frames, the choppier the motion and the blurrier the text and stripes.

A value appears after about a second. Keep the mouse and scrolling still until then. What to check

Check frame skipping with a camera

A browser cannot tell whether the monitor shows every frame it receives. Turn the cells on and photograph them with a slow shutter.

The small cells flash quickly when turned on.

Last updated 2026-10-28Your inputs are not stored

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See the refresh rate this window really gets, and the frames it misses

The refresh rate test starts timing the moment the page opens. It measures how often the browser redraws the screen and shows the refresh rate this window gets, in Hz. The value is an average over the last 2 seconds, hundreds of intervals rather than one, so close settings such as 144 Hz and 165 Hz are told apart to one decimal place. Pick the rate you set on your monitor and the test judges whether that setting is actually in effect; if it is not, it points to the first places to check.

Below the readout, a tape of frame intervals adds one bar for every frame and scrolls from right to left. Bars sitting evenly on the baseline are frames that arrived on time; tall bars in the accent colour are frames the browser missed. In the motion track under it, the same object moves at the same speed at the screen's maximum frame rate, at half of it and at a quarter of it, so you can compare choppiness and blur by eye. The camera cells at the bottom let you photograph the screen and check whether the monitor itself skips frames. Everything is calculated inside this browser; nothing is stored or sent.

When a refresh rate test helps

  • You just connected a new 144 or 165 Hz monitor: a monitor may support a high rate, but if the operating system is set to 60 Hz the screen runs at 60 Hz. Only a measurement shows whether a change took effect.
  • You changed a cable, port or adapter: the real output follows the weakest of the computer's port, the cable and the monitor. With an HDMI 2.0 cable, for example, 4K tops out at 60 Hz.
  • You use a laptop with an external monitor, or two monitors: drag the browser window to each monitor in turn and check that each one has the right setting.
  • Games or scrolling look choppy: if the rate is right but motion still stutters, look at the tape to see whether frames are missed and when.
  • You overclocked the refresh rate or bought a used monitor: a monitor can receive the signal and still skip frames, while the browser reading looks normal. Photographing the camera cells reveals it.
  • You want to check the 120 Hz screen of a phone or tablet: Low Power Mode, smoothness settings and the browser can each hold the same device at 60 Hz.

How to use it

  1. Move the browser window to the monitor you want to test. While it measures, pause videos in other tabs and heavy programs.
  2. Wait about a second and read the big number. It is the refresh rate the window gets now. The line under it shows the nearest common setting and the length of one frame in ms. Keeping the mouse and scrolling still gives a steadier value.
  3. Choose "Refresh rate set on your monitor". If the reading matches, it says so; if not, a sentence names the likely state (60 Hz limit, half rate, power saving) and the first places to check.
  4. Look at the tape and the missed-frame count. If no frames were missed in the last 10 seconds, the browser is drawing evenly.
  5. Follow an object in the motion track with your eyes. The three lanes have the same speed and differ only in how often they are drawn, so comparing them shows the choppiness and blur that fewer frames cause. Try other speeds and backdrops.
  6. If you overclocked or suspect stutter, turn on the camera cells. Turn the cells on, photograph them at the suggested shutter speed and see whether the lit cells form an unbroken run.
  7. Press "Copy result" if you need it. The measured Hz, verdict, missed frames and screen size are copied as text you can paste into a support message or a note.

How to read the result

A reading within ±2% of the setting counts as the same value. A lower reading is narrowed down by which value it is near: around 60 Hz points to a setting or browser limit, around 30 Hz to power saving, and half of the setting to a browser that draws every other frame.

SettingReadingVerdictCheck first
165 Hz164.9 HzMatchesWorking as set. If motion still stutters, look at missed frames and the camera cells.
165 Hz60.0 HzLow, at 60 HzThe refresh rate in your operating system, the 60 Hz limit in Safari and Low Power Mode, the cable and the port
120 Hz30.0 HzLow, around 30 HzPower-saving mode on a laptop or phone, the browser's energy saver
144 Hz72.0 HzLow, at halfThe browser's power saving, heavy tabs or programs, overlapping windows
165 Hz144.0 HzLowerWhether the window is on another monitor, whether the change was applied, cable bandwidth
60 Hz144.0 HzHigherWhether the window is on a faster monitor, whether the rate you picked is correct

Frame time and blur length by refresh rate

The higher the refresh rate, the shorter each frame stays on screen. Most LCD and OLED monitors are sample-and-hold: they keep the current frame lit until the next one arrives, so when your eyes follow a moving object it smears by that duration. Blur Busters puts it this way: a scene held for 1 ms moving at 1,000 px per second leaves 1 px of blur. The blur lengths in the table below are calculated with that relation, and the numbers beside the motion track use the same formula.

Refresh rateOne frameBlur · 960 px/sBlur · 1,920 px/s
60 Hz16.67 ms16.0 px32.0 px
75 Hz13.33 ms12.8 px25.6 px
120 Hz8.33 ms8.0 px16.0 px
144 Hz6.94 ms6.7 px13.3 px
165 Hz6.06 ms5.8 px11.6 px
240 Hz4.17 ms4.0 px8.0 px
360 Hz2.78 ms2.7 px5.3 px

The table values are estimates that include only the hold time of the screen. If a pixel is slow to change from one colour to another (its response time), the object trails a longer tail, and if the response is pushed too hard it overshoots the target colour and leaves an inverse halo. Turning on a backlight strobing feature (sold under names such as motion blur reduction or ULMB) shortens the time the image is lit and so shortens the blur.

Where to check when the reading differs from the setting

If the reading is lower than the setting, something in the monitor, the operating system, the browser or the connection is capping the rate. Going through the list below finds it in most cases.

WhereWhat to checkGood to know
Windows 11Start > Settings > System > Display > Advanced display > Choose a refresh rateWith more than one monitor, pick the monitor first. Dynamic Refresh Rate (DRR) adjusts the rate automatically to what you are doing.
Windows 10Start > Settings > System > Display > Advanced display settings > Refresh rateIf the graphics card's control panel has its own value, check that one too. Windows 10 does not support DRR.
MacApple menu > System Settings > Displays > Refresh RateOn 14-inch and 16-inch MacBook Pro models with Apple silicon, choose ProMotion for an adaptive rate up to 120Hz.
iPhone, iPadSettings > Accessibility > Motion > Limit Frame Rate, and Low Power ModeOn ProMotion devices, turning on Limit Frame Rate or Low Power Mode limits the screen to 60 frames per second.
GalaxySettings > Display > Motion smoothnessStandard sets a 60 Hz refresh rate; Adaptive adjusts it up to 120 Hz.
PixelSettings > Display & touch > Smooth DisplayAvailable on Pixel 4 and later, including Fold. When Battery Saver is on, Smooth Display is disabled.
SafariOpen the same test in another browser and compareTo save power, WebKit limits web page updates to 60 Hz by default (default on macOS, iOS and iPadOS).
ChromeSettings > Performance > Energy SaverWith Energy Saver on, Chrome reduces its image capture rate and other background tasks, and game and video performance may change.
Cable, portThe maximum rate per port in the monitor's manualOutput follows the lowest version among the computer's port, the cable and the monitor. DisplayPort is often the better choice for high refresh rates.

A problem has been reported where Chrome on Windows does not handle several monitors with different refresh rates correctly. If the value does not change when you move the window, connect only the monitor you want to test, or make it the main display, and measure again.

How to read the motion track

All three objects move at the same speed, but the first lane moves them every frame, the second every second frame and the third every fourth frame. On a 144 Hz screen the lanes run at 144, 72 and 36 fps from the top. Follow one object with your eyes: the fewer the frames in a lane, the more the object jumps, and the more the numbers and stripes smear. The stripes on the object are 1, 2 and 4 px apart from the left, so when the blur is longer than the gap, the stripes merge into one.

  • Speed: 480 px/s is easy to follow, while 1,920 px/s makes the differences large. On a narrow phone screen, start with 480 px/s.
  • Backdrop: dark, gray and light change the brightness step a pixel has to make, so the trailing tail can look different from one backdrop to another.
  • Full screen: the F key or the full-screen button fills the screen with the work area, which makes the track bigger and easier to compare, and also shows whether the rate differs between windowed and full-screen modes.

Check frame skipping with a camera

When a refresh rate is overclocked, the monitor may accept the high-rate signal but not show some of the frames. The browser only knows what it sent, so the measured value still looks normal. When you turn the cells on, one of 32 cells lights up and moves on to the next cell with every frame. A long-exposure photo captures all the cells lit during that time at once. If the lit cells form an unbroken run, all is well; an empty cell in the middle means the monitor skipped that frame. A gap means that frame never reached the screen. A frame the browser missed only keeps the same cell lit longer and leaves no gap, so a gap while missed frames are 0 usually means the monitor skipped it. In windowed mode the operating system's compositor can also drop frames, so photographing in full screen is more reliable.

Refresh rateShutter speedCells that should run together
60 Hz1/15 sabout 4 cells
144 Hz1/15 sabout 10 cells
165 Hz1/15 sabout 11 cells
240 Hz1/15 sabout 16 cells
360 Hz1/30 sabout 12 cells
540 Hz1/30 sabout 18 cells

TestUFO recommends exposing 1/10 s or longer, but this tool suggests 1/15 to 1/60 s depending on the refresh rate, so the lit run stays at 20 cells or fewer and does not wrap around the 32 cells. Phone cameras let you pick the shutter speed in pro or manual mode, and in a dark room even automatic mode exposes for longer. If only one or two cells are lit, the shutter is too fast, so shoot again more slowly.

Common mistakes

  • The window is on another monitor: the reading belongs to the monitor the browser window is on. With two monitors, move the window to the one you want to test and wait a few seconds.
  • A laptop or phone on battery: power-saving and low-power modes often cut screen updates to 60 or 30. Plug in, turn power saving off and measure again.
  • Scrolling or switching tabs while measuring: missed frames rise and the value wobbles for a moment. Leave it alone and after about 2 seconds it settles.
  • A 60 Hz setting reads 59.9 Hz: depending on the signal timing used by the graphics card and the monitor, the decimals can differ slightly. The verdict treats ±2% as the same value.
  • Comparing with a game's fps: this number is how often the browser redraws the screen. How many frames a game draws per second has to be read from the game's own fps counter.
  • Windows Dynamic Refresh Rate (DRR) is on: the rate changes with what you are doing, so if the value differs from the setting, turn DRR off and measure again.

Limits

  • This test measures how often the browser redraws the screen. It cannot read how many frames the monitor actually showed, so whether the monitor skips frames can only be checked with the camera cells.
  • Timestamps are usually cut to 0.1 ms, and some browsers or privacy settings cut them more coarsely. The tool detects the time unit and averages many intervals, so Hz stays within the ±2% verdict range, but with a coarse clock on displays above 400 Hz the missed-frame count can be off by one or two, and the jitter value includes this error.
  • If a browser such as Safari caps updates, that cap is what you see. The value is the rate that browser uses, not the maximum rate of the monitor.
  • If the browser keeps drawing every other frame, the period looks doubled and a half value appears. The monitor's real refresh rate is then higher than the reading.
  • Blur length is an estimate that assumes a sample-and-hold screen. Pixel response time, overdrive and backlight strobing are not included.
  • Measurement stops when the tab is hidden or the work area leaves the screen, because browsers also stop sending draw signals to background tabs.

Reference date Menu names and source documents were checked on 2026-10-28. Menu names can change when the operating system or browser is updated.

Sources

Frequently asked questions

How accurate is the Hz measured by this test?

It averages the intervals between browser redraws over the last 2 seconds. Timestamps are usually cut to 0.1 ms, so one interval wobbles, but averaging hundreds usually gets the first decimal right. Even in browsers that cut time more coarsely, the result stays within the ±2% range the verdict treats as the same value.

My monitor is 144 Hz but it reads 60 Hz. What should I check first?

Start with the operating system. On Windows 11, choose the refresh rate under Settings > System > Display > Advanced display; on a Mac, choose it under System Settings > Displays. If the setting is right and it still reads 60, check Safari's 60 fps limit, Low Power Mode, then the cable and port. Output follows the lowest version among the computer's port, the cable and the monitor.

Why doesn't Safari on a Mac or iPhone reach 120 Hz?

WebKit, the engine behind Safari, limits web page updates to 60 Hz by default to reduce power use. This is done with the feature flag "Prefer Page Rendering Updates near 60fps", which is on by default in macOS, iOS and iPadOS. So a 60 in Safari may be the browser's value rather than the screen's.

How many missed frames is a problem?

A missed frame is a time the browser could not deliver a new image on time. Everyone gets more of them while scrolling, switching tabs or running heavy programs. If accent-colour bars keep appearing while you leave the mouse and scrolling alone, check other programs, browser extensions and power-saving settings.

Missed frames are 0 but the screen still looks choppy.

When a monitor receives the signal but does not show some frames (frame skipping), the browser cannot know. If you overclocked the refresh rate or suspect this, turn on the camera cells below, shoot with a slow shutter and check that the lit cells form an unbroken run.

How is the blur length beside the track calculated?

On a sample-and-hold screen that keeps a frame lit until the next one, a scene visible for 1 ms moving at 1,000 px per second leaves about 1 px of blur. So blur length is estimated as speed ÷ frames per second. At 960 px/s, 144 fps gives about 6.7 px and 60 fps gives 16 px. Pixel response time and backlight strobing are not included.

Can I measure on a phone?

Yes. A phone browser measures the same way. An iPhone is limited to 60 Hz when Low Power Mode or Limit Frame Rate is on. On a Galaxy, choosing Standard under Settings > Display > Motion smoothness gives 60 Hz, while Adaptive adjusts up to 120 Hz. On a Pixel, Smooth Display under Display & touch is disabled when Battery Saver is on.

Are my measurements stored or sent?

No. Measuring and calculating happen entirely in this browser, and nothing is stored or sent to a server. To keep a result, press Copy result and paste it where you want.